![]() ![]() It's a bit awkward to have your combat abilities dictated by your allies, so try to always have a backup plan. You have advantage on opponents that can't see you, so hiding away in the shadows is often a good play for a rogue. So, mechanically, you're very incentivized to either stick with your allies to meet that last requirement or sneak off on your own to surprise your enemies for that sneak attack benefit. ![]() You also don't get an "extra sneak attack" if you hit more than once, it doesn't cost anything, but it's still a once a turn ability. ![]() It's important to note you don't have to declare that you're "using" a sneak attack, you can just choose to apply it after you successfully hit. You can find the number of these sneak attack dice on the sneak attack column of the main rogue table in the player's handbook, but you start at 1d6 and go up another 1d6 every 2 rogue levels. Now that you've met all these requirements, what actually happens? When you make an attack that meets these requirements, and it hits, you can choose to do a bunch of extra d6s in damage.
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